Gaming Recovery Trigger Warning: In this episode we talk about game genres, types of games, name some specific games, talk about VR, things that might be fun to play, and types of positive aspects of gaming. We also mention that gaming can be addicting and can have other potential harms. If any of this is triggering, we encourage you to protect your recovery and understand that you might choose to not listen to this episode.
Equity in Gaming
Connections welcomes Kelvin Peprah, MA, LMCH, advocate and therapist on cultural/racial identity issues with a passion in working with youth and students of color. We talk about how people of color are represented in video game characters, players, and streamers, and what kind of impacts this might have on young gamers. As well as the opportunities and potential that the gaming industry has to reduce discrimination and promote social justice and equity. Have you noticed a difference?
Tana Russell, SUDP, WSCGC-II, NCTTP
Evergreen Council on Problem Gambling
With Special Guest:
Kelvin Peprah, MA, LMHC
Peprah counseling: https://peprahcounseling.com/
“Coding Blackness: A History of Black Video Game Characters”, Feb. 26, 2021: https://www.wired.com/story/black-character-history-video-games/
“Confronting racial bias in video games”, June 21, 2020: https://techcrunch.com/2020/06/21/confronting-racial-bias-in-video-games/?guccounter=1
ESA: “Video Game Industry Response to Nationwide Protests”, June 2, 2020: https://www.theesa.com/news/video-game-industry-response-to-nationwide-protests/
“Views on gaming differ by race, ethnicity”, Dec. 17, 2015: https://www.pewresearch.org/fact-tank/2015/12/17/views-on-gaming-differ-by-race-ethnicity/
The 1000 Cut Journey – developed by the Stanford University Virtual Human Interaction Lab.
Traveling While Black – A VR experience created by Roger Ross Williams, which takes in one of the safe restaurants listed in the Green Book.